@ticky so getting to purchase a physical copy of the ps2 version was fantastic because while the ps2 version was worse in all respects but one: it had higher res intro and outro videos than the PC/mac version did!
@demi ohhh wow!
@ticky if you have played the updated intel mac release for OS X (not the omni ppc port); i contributed that, namely the multi-display selector and and some behind-the-scenes code to enable what we called “parkour mode” which allowed you to throw foes (and be thrown) over boxes/railings/traditional-half-height-structures and improved AI pathfinding to handle transversing following players over uneven ground. the big project was to add the multiplayer that was dropped from original launch.
@demi I haven’t actually played it at all! Is the PS2 port uh, irredeemable? It seems to be the easiest to get hands on
@ticky it is pretty atrocious but i’ve not played it personally; if interested i can build you a full distributable of the latest version for 32bit intel OSX